Spiderman gamecube game walkthrough


















In this way, the game pretty much forces you to play the higher difficulties if you want to earn the more expensive secrets. Finally, the score values vary depending on the difficulty setting you use.

On Easy, you will receive points for each bonus, on Normal, you will receive points and on Hero and Super Hero, you will receive 1, points. When you have earned 20, bonus points, you will receive a bonus movie featuring Vulture. When you have earned 30, bonus points, you will receive a bonus movie featuring Shocker. When you have earned 50, bonus points, you will an infinite supply of webbing. This also gives the Goblin an infinite supply of pumpkin bombs. When you have beaten the game on the Easy difficulty setting or higher, you will earn the ability to play the game through as Peter Parker.

When you have beaten the game on the Easy difficulty setting or higher, you will also earn the ability to play the game using Spider-Man's wrestling costume. When you have beaten the game on the Normal difficulty setting or higher, you will earn the ability to play the game using the costume Alex Ross designed for Spider- Man. This secret will also show Green Goblin in Alex Ross' design. I personally think this Goblin is much better looking than the final one… When you have beaten the game on the Hero difficulty setting or higher, you will earn the ability to play the game through as Green Goblin Harry Osborn.

This is the only of the extra 'costumes' including the Cheats ones that actually changes the game. The Green Goblin not only controls much differently than Spider-Man, he also has completely new dialogue throughout the levels.

Enter the cheat exactly as it appears to use it. A laugh and the screen dimming for a second will confirm correct code entry. They're really there just in case you really can't do the task, but I guarantee with a little persistence, that you will be able to overcome anything in Spider-Man. The only ones I really use are the various fun skins for Spidey that also have no effect on game play just like Spidey's alternate costumes.

Whenever you select it, you will skip to the next level. It is of a dude who attacks you in the Big Brawl training level. Don't know his name though. His shadow is even affected by this cheat. Gotta love those small details. While this is hardly practical, it is probably the coolest of all the cheats. You will receive proper credit for the contribution. It's pretty tough to unlock fair and square, but once you do, you'll be happy.

If you don't know what secret I'm talking about by now, go sit in the corner. You're not allowed to play here anymore. Of course, it's the Green Goblin. You actually control Harry in the Goblin suit instead of Norman. And you actually have every single one of the Goblin's attacks. Well, minus his 2 combo attacks and the move I affectionately dubbed the "Grabby".

Goblin is actually a lot better than Spidey in just about every aspect. He is much different though. The only thing they really share in common are the combo attacks.

They have exactly the same ones. Also, you play through the entire game as Goblin, even levels that don't really fit for him. They try and tie it together with a half done plot, which is nice, but it isn't fleshed out enough.

But who really cares when you're playing as this dude anyway? The following are a list of his unique attacks and abilities, also telling you what they do. B Button — This button works exactly the same as Spider-Man's. Punch, pick up civilians, activate switches etc.

A Button — Another that's the same as Spider-Man's. Jump, tap twice to double jump. X Button — Guess what? This still kicks, just like Spidey. Y Button — Now here's something new. While holding this down on the ground and moving, you will execute a Turbo Run. While doing this, you move so fast that fire follows you. Not only can this damage enemies, but you can also jump considerably further when you are Turbo Running. The only downside is that the Turbo Run eats your "web" meter away pretty quickly.

Z Button — It seems that Goblin does not have a look around mode. That's fine though. What he gets in return more than makes up for it. Pressing this button will bring out a Razor Bat.

You can have up to 5 out at any given time. These little bad boys will automatically follow you around and attack any enemy nearby. You can destroy them manually by holding the L Button and pressing Z. And another thing to note about these, they act in the same way as Spider-Man's webbing when it comes to repairing damaged structures.

Just call some out when you're standing next to something that needs to be repaired and they will get to work right away. Oddly enough, they use webbing to do this… L Button — This button, in conjunction with nearly every other button on the pad, will produce various pumpkin bomb attacks.

These can be used while you are on the ground, or the glider. These attacks take out a good deal of your "web" meter of course. In addition to the aforementioned use with the Z Button, here are the other uses this multi-purpose trigger has. Goblin throws it upward and it descends downward.

Simple enough. This is best used while on the ground. This attack is creatively known as the Multi Bomb. It's great while in the air or on the ground. It throws a single bomb straightforward, which then splits into two, each of those two, then splitting into another two, for a total of four. To top it off, the 4 bombs are all homing. R Button — This button activates your glider. A couple of things to note; like Spider- Man's web slinging, holding the R Button down makes you go faster.

As a matter of fact, you have to hold it down to even move! Pressing A while on it will make you jump off. You have an overheating meter, which will be explained in a second and meters for two different weapons, which will also be explained in a second. This will make you go MUCH faster. You'll notice that as you use it, the top meter for the glider will slowly begin to fill. This is your overheat meter. Once it has filled up, you will be unable to use any of the glider's weapons or Turbo until it goes all the way down.

To stop from overheating, simply stop using this move once you're about to overheat. B Button while on glider — This will activate the guns. Just like Turbo, this can overheat the glider. Watch that meter. X Button while on glider — This will trigger your Homing Blades. This is probably the Goblin's most useful attack as they can take opponent's out quickly. You'll notice that as you use them, the purple meter next to the glider goes down. If you use too many at once, it will take a long time for the Homing Blades meter to refill, so be careful.

Y Button while on glider — This will attack with the Inferno Bombs. This move drops a fiery bomb straight down. So it's best used against opponents out doors. Try using it indoors close to the ground and you will be damaged. This move has a meter, just like the Homing Blades so be careful not to overuse it.

That's pretty much all there is to know about the Green Goblin. If you're having trouble getting any of the bonuses on a level as Spider-Man, come back again once you have earned the Goblin and 9 times out of 10, it will be much easier to earn with him.

Have fun! Something in the game that happens and isn't supposed to. This is bad for the developer. But good for gamers. We thrive on these glitches sometimes. You'll have to use your own discretion to decide what's a glitch and what is a secret.

It should be pretty easy to tell the difference though. I take absolutely no responsibility for any damage these glitches may cause to your game, memory card, system, you, your family, your friends, your house, your toilet paper…any damage they might cause.

The chances of them causing any are unlikely, but it could happen so the disclaimer has been laid. But since this section will probably be rather bare, I decided to add it anyway.

In some of the outdoor levels, you will notice the word 'CHAOS' mysteriously form in the middle of the air. What could this mean? An ominous warning? A reference to that water dude in Sonic Adventure? Or are the developers just screwing with us? I'll let you be the judge. Whenever a character, Spider-Man or any enemy, jumps and slides down against a wall, they are prone to fall down very slowly, being completely vulnerable to attacks during this moment of time.

You can get in some good free shots during this time. He points out that it happens a lot during the battle with Shocker, which can be useful for beating him. Also, Scorpion tends to have this happen a good bit as well. It shouldn't be too hard to recreate this glitch, but when an enemy does it, it is more random since you don't control their jumping habits.

Thanks Dan! During Basic Training, immediately after you have defeated the enemy during the fighting training, cling to the wall of the door he came out of before the cut scene begins. When it does begin, if all went right, Peter Parker will be shown clinging to nothing in mid-air during the cut scene. Here's what he had to say. I was crawling around the building you start on, and just simply couldn't crawl anymore. I could swing past that spot, and on the roof I could go farther, but it was like a straight line down the side I could not cross.

I've tried to recreate it, and couldn't. Maybe it was a fluke, maybe I'm at the wrong building. Well, okay, I lied. I'm probably the only person, but I just don't want to seem like such a freak! Stop the pain! Oh dear God, stop the… nevermind. Anyway, here's what "Kulock" has to say about activating this glitch.

Shocker toasts the pillar, and you have to save that bystander on the cell phone again. Well, I knew to pick him up, but didn't know where to take him. I just ran a bit further, up the escalator. The pillar fell after a moment. I then saw the red Spider mark where I was supposed to drop him off, and so I did.

But no second wave of goons shows up. I wait, I look around for a bit, and then all of a sudden, it cuts to a shot of the bystander, dead on the ground, but with no one around no goon seemed to have beaten him up , he's just suddenly dead near a wall," Mission Failed". I know there are concerns about cell phone cancer, but I didn't think it acted that fast As I'm getting quite tired and lazy, I'm just going to copy and paste what he has to say.

I have the Xbox version of the game though. When facing Shocker in the tunnels, after he runs off and you have to pull the lever to get the train car out of the way, you can get inside the car. I found this by accident of course. The way I did it was, I didn't pull the lever and was crawling on the wall parallel with the top of the car, kind of getting as close to the bottom of the car as I could while trying to get in the door to follow Shocker, and all of a sudden I dropped inside it.

I thought I'd never get out, but eventually did, by trying to crawl parallel to the top of the car, again. But it did take a while to get out and I did end up in the tunnel I was supposed to be in, all without moving the subway train car.

Begin by forcing Vulture to land. Now, zip all the way up the top of the building. As if you were going for the gold combo icon at the top Note that you can't swing up here, as it is too high. When you have zipped up to the very top, occasionally, if you zip onto the "cone" part, you will go right through it. The screen will go black and there will be a whooshing sound, then you'll get the Game Over screen.

After you have damaged Green Goblin hereafter referred to as GG enough while in the air, he will go down into a building. You will then take place in some fisticuffs with him. Eventually, he will go out the door in this building and hop back on his glider. Your goal, during this is to gauge his life meter and determine when he is going to get back on his glider. It may take a couple of tries.

When you finally can tell, go back and do it until he's about to take off. Then, make sure you are web swinging when the cut scene of GG running to his glider plays. If all goes right, you will swing right through the wall during the cut scene and be clinging to the outside of the building when it ends. Now, GG should be completely frozen in his tracks in mid-air.

So it will begin to warn you that you need to engage in combat with him before he runs off. It will shortly thereafter show a cut scene of him running off, calling you boring. So just use this for fun, not when you are actually trying to beat the level.

He says that by swinging repeatedly off the pillars with the yellow netting, Scorpion will eventually get stuck within the pillar, only his tail being visible. Note that you will not be able to attack him while he's stuck in the pillar.

So, take it away Rob! The construction site will do, but there are a couple others. What you're looking for is an alcove that has bit of a roof, so that the razorbats' angle of attack is limited to straight in front of you.

The first glitch is that I managed to completely lose the razorbats before I had defeated enough of them to trigger the next cutscene. I ended up swinging around the city for a while and eventually found them to resume the fight, but it gained me time to find more health powerups. If they do find you under the overhang, you'll find that their attack pattern becomes much clearer. Basically they hover around you in a cloud, while one zips in to attack at a time.

When you're swinging, the cloud swings with you, making it seem like they are a bigger threat than they are. But with enough cover, only one can zip in on you at a time while the rest kind of hang back and watch. You know, like baddies in a Bruce Lee movie who surround him but only attack one at a time?

This gives you lots of time to just nail them with impact webbing. Thirdly, I found that another time under the same overhang GG spotted me and hovered in the air some distance away. Next to him was a single glowing spot in the sky that camera lock indicated was a razorbat.

I nailed it with impact webbing, and there was animation of one falling, but the glowing spot in the sky remained. Then I noticed that every time I nailed that immovable "single" razorbat, another was taken off the total. I knocked down about 20 or so that way, without them attacking me.

So if you've been trying and trying to make the above glitches happen and they just won't, don't freak out and send me hate mail saying how the thing doesn't work. Chances are, just about all of the above are very hard to make happen again, so please, attempt them with patience.

I may not know either, but I do care! Please send them in and they will be posted here. You will receive proper credit of course. And please people, do not just make up things and send it in. Your guide will be…Bruce Campbell?? I dunno, but it sure is cool. Just follow your compass to each "? This isn't a competitive training level, unlike most of the others. The key here is the same as every other fighting situation.

Combo, roll out, combo roll out. Try to keep your combos varied. For a real cheap win, turn on organic webbing and sit up on the roof and shoot off impact webbing, killing an endless stream of nobodies.

Either way, this level was really just meant so that you could test your acquired combos. But you can win it. After killing off enough thugs, BoneSaw will appear for a rematch. He isn't really hard at all. In fact, all he seems to do are straight punches. But, he takes a LOT of hits to go down. It's hard to get off a combo without him hitting you too.

The best strategy I've come up with his to jump punch him, then hit him with a P, P, P combo and repeat. He never blocks so don't worry. Like I said, he isn't tough, he just takes patience. Congratulations if you win this mode because you get no reward for beating it. It's not hard to complete at all, but getting a top time is trickier.

As with just about all swinging, using the Enhanced Controls is better. If you want the best time, you're gonna have to work. The green and blue targets can be destroyed with a simple swinging kick. This is easier said than done though. You need to make a near perfect run, not missing a swing or kick. Then, when you get to the red targets, you will find your swing kick useless as it takes more than one hit.

The only way you can hit these targets and even hope to make it through quick enough is to shoot four webs at them, then punch them. Still, the run will need to be near perfect and it will be very tough. If you try this, then I commend you because it is tough. Good luck. This training level is kinda dumb because it is too hard to switch between targets in the first place.

This level just makes that fact even clearer. You will have to lock onto musical notes and hit them with impact webbing in the order they are played. Better have a good memory, because it will take forever to lock onto one target then get to another. I don't like this level at all. Do yourself a favor and forget it. But heck, this one is so easy that you can even use Classic and still get the top place. The pattern of the level is right turn, left turn and so on.

Some turns are wider than others, but most of them you can speed right through. Just go do this one, you don't need too much help here. If you've mastered how to turn without losing velocity in Enhanced Controls mode, then you can do this, piece of cake. The layout is almost exactly the same as the Basic level, but the corridors are much narrower.

If you're really good, you can get the top time using Classic Controls here. Just try this one a few times and you will get the hang of it. But it is still manageable; especially if you mastered the other 2 swing trainings first. There are new obstacles to deal with here though. You will have to go up inclines often. If you are swinging in accelerated mode, you wont make it up these without clinging to a wall. That spells doom!

So when you see a sharp uphill, slow down those swings mister. If you come to a place that is telling you to go up but it looks completely impossible to pass, then break your swing and turn around. Yep, there are loops here, as Bruce told you. Other than those two things, make sure you aren't swinging too high to the ceiling, or you will crawl onto it.

But really that applies to all the levels. Try it a few times and you should get the top place. I got top place my first try with tons of screw-ups. But I'm not too good at aiming my zip. No dirty jokes please. Just follow the arrows, what else can I say. Always be aiming in the way of the next arrow and just…go. I dunno. If I can beat it, you can. And to good effect. Again, this is a very forgiving course. I got top place on this my first try as well! Pause the game and select the 'Next Level' option to advance to the next level.

Accumulate 10, points during game play to unlock the Pinhead bowling mini-game in the training menu. Successfully complete the game on the normal or higher difficulty setting to unlock the Alex Ross costume in the specials menu. Successfully complete the game on the hero or super hero difficulty setting to unlock the Green Goblin costume option at the specials menu.

Select that option to play as Harry Osborn in the Green Goblin costume with his weapons in an alternate storyline where he tries to correct the Osborn family's reputation.

Uh oh, we have a problem. How is Spidey going to swing out over the water? Oh, wait, those big UFOs floating about should be of assistance. Now, you'll have to destroy 8 green-and-black orbs all around Lady Liberty Do a charged jump, and start swinging on those UFOs again! Always aim for the orbs. If you're lucky, you'll get "sucked" into the orbs and be able to destroy them! In fact, this magical sucking is the ONLY way to destroy the orbs!

Once you destroy one, immediately attach another web to a beam and repeat. There is a huge brain on top, and you have about a minute to destroy it before the orbs recharge themselves and you have to destroy them again! Use Spider-Reflexes, and beat the living stuffing out of the brain. It should die in about 5 seconds. Yay, you saved The Statue of Liberty! But the chapter's not over yet! You'll have to track down Mysterio! Follow the blue target. When back on land, follow the target to a building, and then climb into a window.

With an axe? That can't be good. You may be able to sneak a punch or two in while it's lying on the floor! But don't get all confident and keep punching while it's down, it may get up and teach you to be patient.

Okay, enter the house. The room turns upside-down here, but it hardly affects you. There are three more of these bouncing foes now, and, it seems that if you counter them once, they get a bit passive, allowing you to punch them out without dodging first. But don't count on this fact, try to be safe. After you beat them, jump up into the new doorway and then fall down.

Okay, this is kinda hard. Mysterio has very messed-up Spider-Man clones in his army, and it seems that they have a nasty habit of spawning from mirrors! And you're in a room surrounded by mirrors! Oh, boy. Don't waste time fighting the clones, just watch out for their webbing instead, start breaking the mirrors. A few combos should do it. If a bright beam connects to it, you're in luck! If not, break another mirror.

When the beam appears, count the mirrors from the just broken mirror. If another beam appears when you've broken the mirror, you know you're counting right. Exit, and then follow the blue target to escape this accursed funhouse.

But of course, at some point, Spidey will remember he's late for an appointment with Dr. Swing over to his apartment must I tell you to follow the target?

Wow, nice cut-scene. But now you have the job of setting all of the chaos right! There are four switches around the room, and each are in a different corner of it. The first one is right near you, press square to press it. The others aren't so easy. You see, the field of energy in the center of the room is very powerful and unstable , so it will keep pulsating outwards in every direction from far to medium to short range, in a different pattern for each switch press.

It's possible to get to another switch in another corner while the pulsating field is at medium or short range, near-impossible at far. Oh, and if you're hit by it, you go flying looks cool, very painful. Oh, one other thing. Whenever Spidey's head flashes, press O, and he'll spectacularly dodge one with no problem.

Make sure to memorize the pattern of each energy field pulse, so you don't get caught in it when it lashes out at far range. However, it changes every press, or just plain gets faster, don't forget. After you get all 4 switches, you win this challenge!

But what will happen to Otto? So, I might as well tell you, that in the comics, Otto became Octopus because The metal arms were simply to handle chemicals at a far range, and they got bonded to him when the chemicals, along with a whole lot of other wacky stuff Yep, that's it, no Rosie involved.

It seems that you remember that you're late So hurry up to good ol' college, and meet Connors there. But wait! Mysterio's robots will interrupt to attack you Kill them all with your mad nice air combos you do have mad nice air combos by now, right? After the cut-scene, you'll have to head back to the Bugle.

After a cut-scene there, you're done with this chapter, change into Spidey. And, if you didn't know, targets will lead you to all of the locations I told you to go to, but I really didn't have to tell you that now, did I? First, meet with Aunt May at the bank follow the white target and then a cut-scene will start. Don't panic. For one, you just have to halfway beat him, and for another, his attacks are all kind of slow for now. Afterwards, you'll have to deal with three of his henchmen.

They have some firepower, so, if you feel up to dodging, you can stick to a wall and web-yank them silly. But this will take long. Now, you'll have a short time-limit to reach the top of a building. Use a zip-line or a wall-sprint over and over to reach the top fast. Now for the helicopter chase. That's right, stay and let it take off, or even swing away on purpose. Sound like your cue? Attach a web to it, if you can it's not too hard and just coast along.

Now, Aunt may is in the path of the train! Oh no! Oh, wait, the train goes slow. Use turbo at the bottom of your swing to get to her.

Get to your apartment. After the cut-scene, follow the blue target. After another cut-scene, you'll meet up with The Black Cat! In this chase, it's possible to But along the way, there may be a trouble-spot where you have to swing, so All right, it looks like the Shocker is back in business.

And he's really mad, too! But you get to fight him WITH black cat! Funny how little things like that work out. Now get some more Hero points.

Earn 4, more Hero Points. Get ready. First, head to the Daily Bugle. You'll experience a cut-scene there, and afterwards, change into Spider-Man. But, soon enough, there will be a short cut-scene, and afterwards, keep on following the target. And, when you get there, be ready, though no amount of preparation could reasonably prepare you for this fight. Mysterio's back again, and this time, he's in person.

Don't worry if you start crying, many people will during this ultra-hard fight. Anyway, if you somehow win, head back to the Bugle, watch the cut- scene, leave, watch another cut-scene, and then Don't worry, it actually makes perfect sense.

Blame Jameson! Follow her You should be a pro at this now, right? Run and charge-jump! However, there is one spot where there may be some trouble. But don't fret Oh, and don't wait until you're about to fall into the water before you shoot a web, or you'll surely lose her. Okay, now fight The Shocker, simple enough. Actually, not really. Hero Points. Collect them after you're done.

Swing under the bridge to get back to the main land, and then swing over to MJ's play. You should make it with time to spare. All right, it seems that a few baddies want MJ! You can easily take care of them in any way you wish. After a cut-scene, Spidey will remember he has a meeting with Black Cat! Follow the target to a really large building. You now have to RACE the cat! This will be a close race, so turbo swing all the way, and don't worry if you go a few feet past the target and leave it off to the side, you'll most likely have to swing around a corner of a building and go back to reach it, no problem.

If you beat the Black Cat, smile and gloat, you have quite a challenge up ahead. Okay, you'll have to take out a lot of mercenaries AND three huge, rocket-firing machines. Kind of like the Super-Soldiers. And you now how hard Super-Soldiers are. Anyway, the Cat's helping you here, so you can rest a bit easier.

You'll be fired at almost constantly, have your finger on that O button. You can hide behind the crates if you need a rest, but try and kill all of the gunmen right away. Now, the object after that is to defeat all three robots Hide behind any box at all, and let her work. If you find she's stalling on the roof, you may be a bit too far from the action. Get closer, but stay behind a box. If you can't wait, you'll have to do it the hard way. After this, finish getting the hero points.

Before doing anything, make sure you have just about every upgrade and combo that you think you need. Also, don't waste your spider-reflexes on anything; you'll need it through this chapter.

All right, go to your apartment first. You'll then have to make it to a meeting with Mary Jane. The time is short, but not that short.

Change clothes and then watch the scene taken straight out of the movie Just like in the movie? Once you reach your destination, you'll experience another cut-scene. Now, swing after the train and jump onto it. You'll have to fight Doctor Octopus Now, you'll have to get to another location.

It's not that far, but you'll have to go FAST to make it in time. Try and land on the roof of the building you're aiming for, crawling from the walls will take up time. Enter to watch a cut-scene. Oh, and be ready First, you'll have to press switches again, like in chapter There's an energy field, and it pulsates, but this time, I don't think it has a pattern. In the bowling training level look on the back wall. There should be pictures of the game developers. On the level ''The Razor's Edge'', defeat all the Razor bats.

After you do this, go to one of the helicopter landing pads on one of the buildings. After a short while, a UFO will appear, use it's tractor beam which does nothing , and then disappear. Perhaps this will be referenced in a future game with the appearance of the symbiotes? I doubt it, but it's still a nifty trick to show to your friends, or an excuse to pull out an already beaten, neglected game.

Instead of going back to the left hall to run off the laser wall stay in the same room and impact web the windows. They will break and you can go down without having to go through the pain of turning off the laser wall.



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